... objects and texture patterns. Reducing Object-Intersection Calculations Raysurface intersection calculations can account for as much as 95 percent of the processing time in a ray tracer. ... vectors in the viewing and specular-reflection direc- tions, we can calculate the value of cos4 with the dot product V R. Assuming the specular-reflection coefficient is a constant, we can .....
Ngày tải lên: 07/07/2014, 05:20
... physicdly bnscd by specifying the forCec acting on the objects to be animated. For complex scenes, we can separate the frames into individual components or objects called cels celluloid ... we can expect to obtain a set of well-matched colors. Rahdomly selected hues can be expected to produce harsh and clashing color combinations. Another consideration in the selection of color...
Ngày tải lên: 07/07/2014, 05:20
Lập trình đồ họa trong C (phần 13) docx
... (US), 251 CGI (Compltcr Craphicr Interface), 79 CGM (Computn Graphics Meme), 79 Charadr a~tnbu@, 163-63 baselme, 164 body, 164 bottom line 164 capline, lM color, 164 descender, 164 ... and so forth. Kinematics and Dynamics We can also construct animation sequences using kinematic or dyrramic descrip- tions. With a kinematic description, we specify the animation by...
Ngày tải lên: 07/07/2014, 05:20
Lập trình ứng dụng nâng cao (phần 13) potx
... statements, 42–49 unconditional branching statements, 34 (see also specific statements) static classes, 78 static keyword, 14 static members of a class, 14, 75–79 constructors, 76–77 initializers ... 38–42 C and C+ + differences in, 41 default case for, 41 on strings, 42 Visual Basic 6 equivalents to, 40 symbolic constants, 28 symbolic values, 50 synchronization, 465, 474–477 Interlocked c...
Ngày tải lên: 07/07/2014, 05:20