Microsoft XNA Game Studio Creator’s Guide- P7 pps
... runs: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 168 const float TIME_SCALE = 20000.0f; // adjust V by time scale verticalAdjustment // time scale V increment -= (float)gameTime.ElapsedGameTime.Milliseconds/TIME_SCALE; // ... replace the existing version of DrawIndexedGrid() with this one: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 184 171 bool Timer(GameTime gameTime){ bool...
Ngày tải lên: 02/07/2014, 06:20
... store texture // filter (like a brush) for showing texture MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 124 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 98 The vertices for the earth and moon are set ... decrease the size of your image files. CHAPTER 9 Texturing Your Game World FIGURE 9-2 Tiling effect MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 100 Next, the DrawMoon(...
Ngày tải lên: 02/07/2014, 06:20
... input, Terrain existingInstance){ return new Terrain(input); } } } MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 410 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 416 float width = stringDimensions.X; // string ... processor: using System; using Microsoft. Xna. Framework; using Microsoft. Xna. Framework.Content; using Microsoft. Xna. Framework.Content.Pipeline; using Micros...
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Microsoft XNA Game Studio Creator’s Guide- P6 docx
... – p.s. interpolates between verts OUT.color *= IN.color; } MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 128 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 150 If you try the program now, you will see ... texture object is also needed at the top of the game project: private Texture2D grassTexture; CHAPTER 9 Texturing Your Game World MICROSOFT XNA GAME STUDIO CREATOR’S...
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Microsoft XNA Game Studio Creator’s Guide- P8 potx
... alterations, such as lost group in- MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 212 FIGURE 14-8 Joint, base, and fan all centered at the origin MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 194 If you view ... will look MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 206 193 F ONT EXAMPLE: DISPLAYING TEXT IN THE GAME WINDOW This example explains the steps to display the st...
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Microsoft XNA Game Studio Creator’s Guide- P9 doc
... WINDMILL_BASE) effect.World = baseMatrix[mesh.ParentBone.Index]* world; MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 218 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 230 The transformations described are implemented ... guidelines in this chapter. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 232 223 * SENSITIVITY; else{ #if !XBOX float scaleY = VERTICAL_INVERSION * (float...
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Microsoft XNA Game Studio Creator’s Guide- P10 pdf
... 2 1 0 1 | X | 1 0 0 0 | | 0 1 0 0 | | 0 0 1 0 | | 3 5 0 1 | MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 254 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 256 The translation moved the original vertex ... Y axis by θ radians: | cosθ 0 -sinθ 0 | | 0 1 0 0 | | sinθ 0 cosθ 0 | | 0 0 0 1 | MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 260 view = new Vector3(0.0f, 0.9f,-0.5f); u...
Ngày tải lên: 02/07/2014, 06:20