CREATING GAME ART FOR 3D ENGINES- P5 docx
... saved out. 110 Creating Game Art for 3D Engines ON THE CD Chapter 4 Texturing Game Art 109 has two thumbnails; the one on the left is for the main texture, and the one on the right is for the Layer ... Reflection map to change FIGURE 4.7 The stages of creating a Reflection map for the oil drum. 100 Creating Game Art for 3D Engines FIGURE 4.1 Creating an acti...
Ngày tải lên: 01/07/2014, 22:20
... that is partially rigid and partially non- rigid, in which case you can have nonrigid vertex assignments throughout the torso to give the robot some flexibility. 244 Creating Game Art for 3D Engines ON ... called BipedDummy.max. ON THE CD ON THE CD 240 Creating Game Art for 3D Engines FIGURE 10.10 Vertex weighting for loops along the shoulder and arm. FIGURE 10.11 Verte...
Ngày tải lên: 01/07/2014, 22:20
... ambient in the 3ds Max file, and that the beginning and end keys are set for the start and end of the animation in 148 Creating Game Art for 3D Engines FIGURE 6.11 The export settings for the Sequence ... define the start and end points of animations. CHAPTER 6 EXPORTING GAME ART 133 In This Chapter • Exporting Game Art Overview • Setting Up for 3ds Max and Torque • Pr...
Ngày tải lên: 01/07/2014, 22:20
CREATING GAME ART FOR 3D ENGINES- P7 ppsx
... to hold the head and provide a platform for the hel- met, which you’ll apply as a separate mesh. 176 Creating Game Art for 3D Engines FIGURE 7.9 Six steps to creating an Edge Loop. ... word ambient with the name of your own 160 Creating Game Art for 3D Engines FIGURE 6.19 The hierarchy of an animated simple shape. Chapter 6 Exporting Game Art 161 animation Sequen...
Ngày tải lên: 01/07/2014, 22:20
CREATING GAME ART FOR 3D ENGINES- P8 ppsx
... model have been left off for 202 Creating Game Art for 3D Engines FIGURE 8.14 When a mesh is created from components, use Select by Element. 190 Creating Game Art for 3D Engines U NWRAPPING A C HARACTER —O VERVIEW Unwrapping ... and load the UVs you just 204 Creating Game Art for 3D Engines FIGURE 8.16 Viewing materials by Mesh ID from the Edit UVWs dialog box....
Ngày tải lên: 01/07/2014, 22:20
CREATING GAME ART FOR 3D ENGINES- P10 doc
... an animatable pivot point for the foot. (This means you can rotate the character’s foot 254 Creating Game Art for 3D Engines Chapter 11 Character Animation 253 Exaggerating Movement For in -game animation, ... doesn’t play. Although this example uses Start01 as the start point in the hierarchy, you can also use Bip01 as the start point. 272 Creating Game Art for 3D E...
Ngày tải lên: 01/07/2014, 22:20