... 772 17.5 Automated Allocation of Mesh Points 783 17.6 Handling Internal Boundary Conditions or Singular Points 784 18 Integral Equations and Inverse Theory 788 18. 0 Introduction 788 18. 1 Fredholm Equations ... Kind 791 18. 2 Volterra Equations 794 18. 3 Integral Equations with Singular Kernels 797 18. 4 Inverse Problems and the Use of A Priori Information 80 4 18. 5 Linear Regu...
Ngày tải lên: 01/07/2014, 09:20
... than) the square root of your machine’s floating-point precision, since smaller values will gain you nothing. It remains to decide on a strategy for choosing the new point x,given(a, b, c). Suppose ... get a high third point. Our standard routine is this: #include <math.h> #include "nrutil.h" #define GOLD 1.6 180 34 #define GLIMIT 100.0 #define TINY 1.0e-20 #define SHFT(a,b,c,d...
Ngày tải lên: 01/07/2014, 09:20
Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 170 docx
... your machine’s floating-point precision. #include <math.h> #include "nrutil.h" #define ITMAX 100 #define CGOLD 0. 381 9660 #define ZEPS 1.0e-10 Here ITMAX is the maximum allowed number ... points are collinear, in which case the denominator is zero (minimum of the parabola is in nitely far 10.3 One-Dimensional Search with First Derivatives 405 Sample page from NUMERICAL REC...
Ngày tải lên: 01/07/2014, 09:20