Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 8 pps

Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 161 pot

Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 161 pot

... 772 17.5 Automated Allocation of Mesh Points 783 17.6 Handling Internal Boundary Conditions or Singular Points 784 18 Integral Equations and Inverse Theory 788 18. 0 Introduction 788 18. 1 Fredholm Equations ... Kind 791 18. 2 Volterra Equations 794 18. 3 Integral Equations with Singular Kernels 797 18. 4 Inverse Problems and the Use of A Priori Information 80 4 18. 5 Linear Regu...

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Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 169 potx

Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 169 potx

... than) the square root of your machine’s floating-point precision, since smaller values will gain you nothing. It remains to decide on a strategy for choosing the new point x,given(a, b, c). Suppose ... get a high third point. Our standard routine is this: #include <math.h> #include "nrutil.h" #define GOLD 1.6 180 34 #define GLIMIT 100.0 #define TINY 1.0e-20 #define SHFT(a,b,c,d...

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Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 170 docx

Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 170 docx

... your machine’s floating-point precision. #include <math.h> #include "nrutil.h" #define ITMAX 100 #define CGOLD 0. 381 9660 #define ZEPS 1.0e-10 Here ITMAX is the maximum allowed number ... points are collinear, in which case the denominator is zero (minimum of the parabola is in nitely far 10.3 One-Dimensional Search with First Derivatives 405 Sample page from NUMERICAL REC...

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