Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 1 ppsx

Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 161 pot

Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 161 pot

... Extrapolation 11 1 3.3 Cubic Spline Interpolation 11 3 3.4 How to Search an Ordered Table 11 7 3.5 Coefficients of the Interpolating Polynomial 12 0 3.6 Interpolation in Two or More Dimensions 12 3 v Contents ix Sample ... Harmonics 772 17 .5 Automated Allocation of Mesh Points 783 17 .6 Handling Internal Boundary Conditions or Singular Points 784 18 Integral Equations and Inverse Th...

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Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 169 potx

Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 169 potx

... c,inotherwords, z 1 w =w (10 .1. 6) Equations (10 .1. 5) and (10 .1. 6) give the quadratic equation w 2 − 3w +1= 0 yielding w = 3 − √ 5 2 ≈ 0.3 819 7 (10 .1. 7) In other words, the optimal bracketing interval ... get a high third point. Our standard routine is this: #include <math.h> #include "nrutil.h" #define GOLD 1. 618 034 #define GLIMIT 10 0.0 #define TINY 1. 0e-20...

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Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 170 docx

Lập Trình C# all Chap "NUMERICAL RECIPES IN C" part 170 docx

... your machine’s floating-point precision. #include <math.h> #include "nrutil.h" #define ITMAX 10 0 #define CGOLD 0.3 819 660 #define ZEPS 1. 0e -10 Here ITMAX is the maximum allowed number ... 402 Chapter 10 . Minimization or Maximization of Functions Sample page from NUMERICAL RECIPES IN C: THE ART OF SCIENTIFIC COMPUTING (ISBN 0-5 21- 4 310 8-5) Copyright (C) 19 88 -1...

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